bluefve.com Lead/Senior Producer
Lead/Senior Producer

Derek S. Hernandez

Live Service Game Development • Online Multiplayer • Cross-Platform Delivery

I lead cross-functional teams building online, live service games - from early concept through launch - by creating the planning, integration, and release rhythms that keep delivery predictable and quality high.

Open to Lead/Senior Producer roles focused on live service development (online multiplayer, service-driven features, and seasonal delivery).

Experience

15+ Years

Shipping online games and live service features across full-cycle development.

Scale

400+ Developers

Release-readiness workflows scaled across distributed teams and recurring releases.

Reach

Mobile / PC / Console

iOS/Android, Steam/Epic, PlayStation, Xbox, Switch (plus Stadia legacy).

Studio Tenure Pulse

Animated studio-activity timeline across my portfolio tenure windows.

Focus Year: --
0 Titles
0 Studios
0 Tenure Span (Years)

Tip: select a studio lane to open Dashboard with that studio pre-filtered.

At a Glance

How I De-Risk Delivery

Quick operating snapshot up front; deep implementation detail lives in Resume and Dashboard.

Planning

Roadmaps That Hold Under Pressure

Capacity-aware planning, dependency control, and milestone governance that reduce late-cycle churn.

Execution examples in Resume.

Live Service Development

Seasonal Delivery Without Chaos

Service-driven feature execution, integration checkpoints, and release gates that protect the roadmap and player experience.

Seasonal delivery examples in Resume.

Execution

Cross-Site Delivery Without Visibility Gaps

Clear delivery cadences, actionable escalations, and decision-ready reporting across teams.

Delivery cadence examples in Resume.

For full operating detail and historical depth, open Resume.