Experience
15+ Years
Shipping online games and live service features across full-cycle development.
Initializing cinematic portfolio experience
Live Service Game Development • Online Multiplayer • Cross-Platform Delivery
I lead cross-functional teams building online, live service games - from early concept through launch - by creating the planning, integration, and release rhythms that keep delivery predictable and quality high.
Open to Lead/Senior Producer roles focused on live service development (online multiplayer, service-driven features, and seasonal delivery).
Experience
Shipping online games and live service features across full-cycle development.
Scale
Release-readiness workflows scaled across distributed teams and recurring releases.
Reach
iOS/Android, Steam/Epic, PlayStation, Xbox, Switch (plus Stadia legacy).
Animated studio-activity timeline across my portfolio tenure windows.
Tip: select a studio lane to open Dashboard with that studio pre-filtered.
Quick operating snapshot up front; deep implementation detail lives in Resume and Dashboard.
Planning
Capacity-aware planning, dependency control, and milestone governance that reduce late-cycle churn.
Live Service Development
Service-driven feature execution, integration checkpoints, and release gates that protect the roadmap and player experience.
Execution
Clear delivery cadences, actionable escalations, and decision-ready reporting across teams.
For full operating detail and historical depth, open Resume.
Use filters to scan my portfolio fast, then open a title to see role scope and context. Start with Recent (2019+) for lead-level impact.
Tenure windows for visible games, mapped across time.
Shows studio share by visible games in the current scope and filters.
Rows show visible-game share per platform; the cumulative strip shows weighted platform share.
Compares visible-game share by genre across the current dataset.
Summarizes visible games, studio count, tenure span, and tenure-band concentration.
Highlights when each studio is active across the current timeline view.
Full career index. Select a title to view details and links.
Executive Snapshot
Lead/Senior Producer with 15+ years delivering online, live service games across mobile, PC, and console. I build production systems that keep teams aligned, integrating frequently, and shipping complex features without late-cycle surprises.
Selected outcomes relevant to lead/senior producer hiring decisions.
Scaled readiness workflows adopted by 400+ developers across distributed teams.
Owned delivery from intake and planning through launch execution and post-release support.
New World launch: 900K+ peak CCU; 4.5M units sold (month one).
Preferred Channel
https://www.linkedin.com/in/derekh
Best for first-touch recruiter or hiring-manager outreach.
Detailed Context
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Best for detailed role scope, team context, hiring timelines, or general inquiries.