Experience
15+ Years
Leading online game and live service development across full production cycles.
Initializing cinematic portfolio experience
Online Multiplayer • Live Service Development • Cross-Platform Production
I lead cross-functional teams building online and live service games from concept through launch and ongoing content delivery, aligning design, engineering, art, QA, and publishing around clear priorities and dependable execution.
Targeting Lead/Senior Producer roles centered on development leadership for online multiplayer and live service games, with release and operational depth as a supporting strength.
Experience
Leading online game and live service development across full production cycles.
Scale
Production systems scaled across distributed teams and recurring content releases.
Reach
iOS/Android, Steam/Epic, PlayStation, Xbox, Switch (plus Stadia legacy).
Studio activity across my portfolio timeline.
High-level leadership view here; deeper role history and title detail live in Resume and Insights.
Planning
Capacity-aware planning, dependency control, and milestone governance that reduce late-cycle churn.
Live Service Development
Service-driven feature execution, integration checkpoints, and release gates that protect the roadmap and player experience.
Execution
Clear team rhythms, actionable escalation, and visible ownership across distributed development groups.
For role history, operating detail, and shipped-title context, review the full Resume.
Use filters to review the portfolio by studio, platform, genre, and timeframe, then open a title for scope, context, and public references. Start with Recent (2019+) for current lead-level work.
Visible title tenures across time.
Visible title share by studio.
Visible title share by platform; strip shows weighted mix.
Visible title share by genre.
Current totals for titles, studios, years, and tenure bands.
Studio activity across the current timeline.
Full career index. Select a title to review role scope, context, and public references.
Executive profile focused on development leadership, shipped scale, and the operating range behind online multiplayer and live service production.
Executive Snapshot
Lead/Senior Producer with 15+ years leading development for online, live service, and cross-platform games across mobile, PC, and console. I build production systems that keep teams aligned, integrating early, and shipping complex features with clarity from concept through launch and ongoing content delivery.
Selected outcomes that show scale, scope, and leadership range.
Scaled production workflows adopted by 400+ developers across distributed teams.
Led development from planning and integration through launch execution and post-launch follow-through.
New World launch: 900K+ peak CCU; 4.5M units sold (month one).
Best paths for recruiter outreach, role conversations, and follow-up on development leadership opportunities.
Preferred Channel
Recruiter outreach and first conversations.
linkedin.com/in/derekhBest for recruiter outreach, introductions, and initial role conversations.
Direct Follow-Up
Detailed follow-up and hiring context.
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Best for deeper role context, team details, hiring timelines, or longer-form questions.